Recursos bibliográficos

The Rhetorics of Creativity – A Review of the Literature

A CIBERCULTURA EM TRANSFORMAÇÃO – Poder, liberdade e sociabilidade em tempos de compartilhamento, nomadismo e mutação de direitos

Banks, J., & Deuze, M. (2009a). Co-creative labour. International Journal of Cultural Studies, 12(5), 419 -431. doi:10.1177/1367877909337862

Banks, J., & Deuze, M. (2009b). Co-creative labour. International Journal of Cultural Studies, 12(5), 419 -431. doi:10.1177/1367877909337862

Banks, J., & Humphreys, S. (2008). The Labour of User Co-Creators. Convergence: The International Journal of Research into New Media Technologies, 14(4), 401 -418. doi:10.1177/1354856508094660

Banks, J., & Potts, J. (nd). Co-Creating Games: A Co-evolutionary Analysis. New Media & Society. doi:10.1177/1461444809343563

Bastard Culture! User participation and the extension of the cultural industries.

Collaborative creativity.

Consumer co-creation and situated creativity

Corporate Appropriation of Participatory Culture.

Creativity, innovation and the cultural economy

Crowdfunding of Small Entrepreneurial Ventures

Crowdfunding the movies.

Crowdfounding y Creative Commons: Nuevos modelos de financiación y propiedad intelectual para la producción y distribución de proyectos audiovisuales.

Crowdfunding: Tapping the Right Crowd

Crowdsourcing as a Model for Problem Solving.

Cultural institutions, co-creativity and communities of interest.

Cultures of Participation

De producto a co-creación

Deuze, M. (2006). Collaboration, participation and the media. New Media & Society, 8(4), 691 -698. doi:10.1177/1461444806065665

Digital cultural communication.

Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business.

Fibreculture Journal Issue 14.

Funding journalism in the digital age: business models, strategies, issues, trends

Handbook of creativity

Jason Potts, Stuart Cunningham, John Hartley and Paul Ormerod. (2008). Social network markets: a new definition of the creative industries. SpringerLink – Journal of Cultural Economics,, Volume 32(Number 3), 167-185. doi:10.1007/s10824-008-9066-y

Jürgen Bitzer, Wolfram Schrettl and Philipp J.H. Schröder. (2007). Intrinsic motivation in open source software development. Journal of Comparative Economics, 160-169.

MIT TechTV – Scratch@MIT Friday Keynote: Rethinking Identity, Rethinking Participation. 

Modeling co-creativity in art and technology.

O’Connor, A., Cherry, N., & Buckley, P. (2007). Defining entrepreneurship as a «domain of practice»: implications for theory and research for policy and education. International Journal of Entrepreneurship and Small Business, 4(5), 654 – 678. doi:10.1504/IJESB.2007.014395

Postigo, H. (2007). Of Mods and Modders. Games and Culture, 2(4), 300 -313. doi:10.1177/1555412007307955

QUT — Digital Storytelling. (nd). . Retrieved September 5, 2011, from http://digitalstorytelling.ci.qut.edu.au/

Virtuality, communication, and new product team creativity: a social network perspective. 

Sound Arts: An Insider’s View on Independent Experimental Music Publishing.

The Geography of Crowdfunding.

The labour of user co-creation. Emerging social network markets?

The Penguin and the Leviathan by Yochai Benkler – Book

User-created content and everyday cultural practice : lessons from YouTube

User-Created Content and Online Social Networks

Vernacular creativity and new media |

 

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